
In an MMO when you get a new weapon or piece of armor and have it placed in your bag/inventory. No, that's your inventory which is something that never carries over between characters in MMOs. Let me keep the ♥♥♥♥♥♥♥ parallel quests unlocked.īut most MMOs now have shared connectivitiy between characters either through some sort of a collections window, or reputation, and/or whatever.So does this, with shared skills and items

If they gave a damn about time, they'd kill trunks, let goku die of his heart disease and let the androids rule the earth. I want to play the missions that I CHOOSE.

What I dont want to do is see all the ♥♥♥♥♥♥♥ cutscenes again in a story that doesnt even make sense to begin with. Making a new character and leveling it up is fun. My first character didn't have those and I got him to level 80, legitimately, in under 28 hours of play time. I can see where it might be frustrating, but honestly running through the game with 40ton weights I can probably hit max level in 10-15 hours of play time. Its not 'reeetarded' like you seem to think it is. This is reeetarded (since when does steam block out THIS word? That's just returded) for people who want to have fun creating new builds. Originally posted by DontFretIt:Replayability ? You have the time nest for that. She'll hand you that super soul just for talking with her. Once you've beaten the main story, go up on top of the yellow roof dome above the PQ and battles robots, in the middle is a npc named Nits or something like that. Its really easy to level up a new character once you've beaten it with one character, the 40 ton weights super soul doubles all exp gains.

Originally posted by Major Armstrong:They should have at least given people the option, but I do like it for replayability! Replayability ? You have the time nest for that.
